FP (KPS)

There's one KPS file per game, etc/btl_kp_defs, that defines the FP-related game data. It has one entry for each fighter level, used for both the player and enemies. Note that enemies' levels are set per-battle, and can be different from the player's current level. For example, in FF1, the player can only reach level 7, but Dynal and the Samurai each have battles at level 8.

FF1

The entry for level 9 appears to be for debug purposes, as no battle has an enemy at that level. Level 0 seems similar, though two unused battles do refer to it.

LevelMax FPRechargeVivosaur death FPStarting FPUnknown
118070100070
222080160080
325090180090
42801002000100
53301202400120
64001402800140
75001803600180
86002204400220
99990999999999
000000